Palago is a simple-enough game that’s like Go but hexagonal instead of a grid pattern. It includes 48 identical tiles with a light/dark theme. Players vie to create closed shapes in their selected color.
I decided to design and 3D print a set. I’ve got the first tile now and I like it. I managed to create in one version a beautiful tile which prints nicely in two colors (on a single extruder printer). Both colors are at the same height which was a challenge…
What was interesting about the design is trying to allow the bevelled nozzle on the printer enough close access to lower layers in order to print this in multiple jobs. The base white part prints as the first job and finishes at 4mm in height; the next two print jobs are in a second-color of filament like blue in this case and start at the 2.4mm height layer and continue from there.
It was necessary to manually edit the 2nd/3rd print job’s content for the sake of safety and to disable bed autoleveling (which could have caused problems). I was excited and nervous to push the Print button in OctoPrint and wincing a little as it begin. These things either work or they can go spectacularly wrong. Fortunately, it worked perfectly, the tolerances were exact and it produced a great-looking Palago tile.